Terrain Paint | 0.9.6127

terrains

These are eight small empty buildings with different ground textures, which can be used as terrain paint in game. They require no resources or build time so they can be placed instantly, and do nothing except change the terrain texture.

Continue reading Terrain Paint | 0.9.6127

Wilder Animals

wild-wildlife_01

Makes it so that bears, boars and wolves will steal food from houses and storage buildings every now and then.

Continue reading Wilder Animals

Small Shelter

huntershelter

This is the in-game Hunter shelter (minus deco) made to work as a residential house. Has room for three citizens, and relatively bad living quality (-10) and pregnancy chance (12%) ‒ but it’s quick to build and does not need a lot of resources.

Continue reading Small Shelter

Leather and Linen Clothing

fv_res_clothing-leather-linen_00

These are two custom clothing types: leather and linen clothing that can be made using  only leather / only flax, respectively. They’re available in the Tailor’s workshop with the regular options; villagers will use them the same way.

Continue reading Leather and Linen Clothing

Slower Trees | 0.9.6127

Makes the trees in the game grow slower, but also last longer .. so they behave more like trees overall, and less like daffodils.

The density also varies more with this mod (birch and pine trees grow more densely than by default, oak trees need more space).

Download | How to use (FVModSync installation)

Custom Storage Fix

Edits the city window resource counting so that resources in custom storage buildings will also be displayed (not only those in standard barns and warehouses). Alcohol counting remains unchanged.

Continue reading Custom Storage Fix

Get more food

This changes two things about how villagers get food to their house:

1. They will always get the maximum amount of food they can carry (instead of trawling across town with 6 fruits in their bag);

2. They will consider more than just one barn to get food from (within the radius that is defined in config) — so they won’t starve just because the barn next to their house is empty, and they will bring a larger variety of food as well (everything that is available within that radius, instead of just what’s in the closest barn).

Continue reading Get more food

Carpenter House

woodhouse

This is the existing carpenter building converted to a regular house. Has room for four citzens; mediocre living quality.

Continue reading Carpenter House

Flax/Oat baskets | 0.9.6127

basket_flax_carry

This overrides the flax and oat baskets and bags with versions that have distinct textures, so that one can tell them apart in game (they look like vegetables by default).

Continue reading Flax/Oat baskets | 0.9.6127

Building materials

materials

This edits what materials various buildings need in order to be constructed, based on their appearance in game (e.g. buildings with a wooden roof do not require hay). My custom buildings should all be in line with this, so if you have any of those you might want to install this for consistency.

Continue reading Building materials