Carpenter House


This is the existing carpenter building converted to a regular house. Has room for four citzens; mediocre living quality.

Continue reading Carpenter House


Flax/Oat baskets | 0.9.6127


This overrides the flax and oat baskets and bags with versions that have distinct textures, so that one can tell them apart in game (they look like vegetables by default).

Continue reading Flax/Oat baskets | 0.9.6127

Building materials


This edits what materials various buildings need in order to be constructed, based on their appearance in game (e.g. buildings with a wooden roof do not require hay). My custom buildings should all be in line with this, so if you have any of those you might want to install this for consistency.

Continue reading Building materials

Decorative green shrubs | 0.9.6127


16 of the in-game shrubs as decorative shrubs. They work just like these decorative flower shrubs.

Continue reading Decorative green shrubs | 0.9.6127

Yellow beets | 0.9.6127


These are the in-game “rootcrops” made available on fields as vegetables. Available right at the start of the game; they behave just like other plantable vegetables.

Continue reading Yellow beets | 0.9.6127

Larger City Window


Adds one line to the city overview window. Useful when you have custom resources installed (the above picture shows mushrooms, one new kind of tool and two new kinds of clothes — without the larger window, this would result in ugly and cumbersome scrollbars).

Download | How to use (FVModSync installation)

2017-04-01: No changes for 0.9.6127.
Seems to be working just fine in 0.9.6112.

Primitive Tools | 0.9.6127


Introduces a new kind of tool (and edits the name of an existing one): primitive stone-and-wood tools that can be made by woodcutters.

Continue reading Primitive Tools | 0.9.6127