Edits the city window resource counting so that resources in custom storage buildings will also be displayed (not only those in standard barns and warehouses). Alcohol counting remains unchanged.
2017-04-01: No changes for 0.9.6127. Issue still exists in that version, as well.
How it works:
Original function GameMapScript:updateVillageResurces() (in gameLogic.lua):
if bldName == "Barn" or bldName == "Warehouse" then local resources = getBuildingResources(bld) for key,value in pairs(resources) do game.gameInfo:addStoredResource(key, value) end
if bldClass == 1 then ..