Custom Storage Fix

Edits the city window resource counting so that resources in custom storage buildings will also be displayed (not only those in standard barns and warehouses). Alcohol counting remains unchanged.

Download | How to use (FVModSync installation)

2017-04-01: No changes for 0.9.6127. Issue still exists in that version, as well.

How it works:

Original function GameMapScript:updateVillageResurces() (in gameLogic.lua):

            if bldName == "Barn" or bldName == "Warehouse" then
                local resources = getBuildingResources(bld)
                for key,value in pairs(resources) do
                    game.gameInfo:addStoredResource(key, value)
                end

Edited:

            if bldClass == 1 then ..
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