Terrain Paint | 0.9.6127

terrains

These are eight small empty buildings with different ground textures, which can be used as terrain paint in game. They require no resources or build time so they can be placed instantly, and do nothing except change the terrain texture.

Continue reading Terrain Paint | 0.9.6127

Wilder Animals

wild-wildlife_01

Makes it so that bears, boars and wolves will steal food from houses and storage buildings every now and then.

Continue reading Wilder Animals

Building materials

materials

This edits what materials various buildings need in order to be constructed, based on their appearance in game (e.g. buildings with a wooden roof do not require hay). My custom buildings should all be in line with this, so if you have any of those you might want to install this for consistency.

Continue reading Building materials

Strawberries are red

redstrawberries.jpg

Texture override for the bright blue strawberries (they are all red now), and also for the sky blue mushrooms (changed to brown).

Download | How to use (FVModSync installation)

Continue reading Strawberries are red

Harvest with scythe

hayvest.jpg

For grass (hay), oat, wheat and corn fields, villagers wil use a scythe to harvest instead of a shovel.

Continue reading Harvest with scythe

No-fence fields

no-fence-field

Custom script that removes the fence from fields (but not pastures). This is a standalone addition, the original field/garden script remains unchanged. Also removes the logs required for building, shortens the build time a little, and gives fields a dark dirt texture underneath.

2017-04-01: No changes for 0.9.6127
2017-03-21: Updated for 0.9.6112
2017-01-20: Updated for 0.9.6042

Download | How to use (FVModSync installation)

Obsolete: No Santa Hats

Restores the regular hats and other profession items/deco on villagers, instead of the santa hat from 0.9.6032.

Obsolete since 0.9.6042 since the santa hats were removed in that patch.

Download | How to use (FVModSync installation)

What each file does:

  • cfg > professionKit.csv: which professions use what deco on what bone
  • models > people_decor > live > pbox_none.prefab: dummy prefab using the farmer hat at no resolution (for those professions that don’t have deco, like teenagers and labourers)

If you want the santa hat on some professions but not all, you can edit the csv accordingly: put “Bip01 Head” in the “bone” column and “models/people_decor/xmas_hat1.prefab” in “Prefab”.