This is a mesh + functional override for the Maxis “Photopollution” ceiling light (GT) that gets rid of the fugly triangular glowsticks and adds candles instead.
Continue reading Photopollution Ceiling Light Override
This is a mesh + functional override for the Maxis “Photopollution” ceiling light (GT) that gets rid of the fugly triangular glowsticks and adds candles instead.
Continue reading Photopollution Ceiling Light Override
This is a mesh override for the GT “Sunspot Awning” to make it so that it fits around walls, rather than inside walls. I like to use this for deco glass houses, and they look stupid when the walls go around the roof.
Some more colour options for the Maxis “Simple Siding” walls. They are seamless, have automatic corners (with the less silly behaviour aka “More Corners”) and play nicely with the existing ones. I’d recommend to use this in conjunction with MoreCorners so that all walls behave the same.
Continue reading Simple Siding Add-On: Extra Colours/Overrides
These are empty overrides for many of the Oasis Springs background props (buildings, signs, etc), to make that world appear a little less pre-fabricated.
This is a mesh override that changes the wall shadow of the Maxis “Rustic Wall Shelf” to something more reasonable, as well as another package (“set2”) that unlocks the missing second colour variant (which is in the game files, but not available by default).
Continue reading Rustic Wall Shelf Shadow Fix + Missing Colour
Two roof edits to make the Maxis metal roofs less/not shiny: an override for the “My Own Corrugated Castle” roof that makes it completely unshiny, and a less shiny version for the “Sheet Metal” roof. Because “corrugated” and “glossy” are two different concepts.
These are OBJD overrides for all of the Maxis base game counters that make them always use the no-backsplash version (no matter whether or not they’re against a wall).