Edits the city window resource counting so that resources in custom storage buildings will also be displayed (not only those in standard barns and warehouses). Alcohol counting remains unchanged.
This changes two things about how villagers get food to their house:
1. They will always get the maximum amount of food they can carry (instead of trawling across town with 6 fruits in their bag);
2. They will consider more than just one barn to get food from (within the radius that is defined in config) — so they won’t starve just because the barn next to their house is empty, and they will bring a larger variety of food as well (everything that is available within that radius, instead of just what’s in the closest barn).
A small shack (this is the gatherers’ hut minus some deco) that works like the barn but is much smaller (capacity: 2000; 1/4th that of a barn). I found this useful when I started a game from scratch, without buildings – it was easily large enough to get my population of 6 villagers through winter, but small enough not to seem oversized and out of place.
2014-04-01: No changes for 0.9.6127
2017-03-20: Updated for 0.9.6112; please redownload.
2017-01-23: Updated again (window weirdness fixed; was only a cosmetic issue but you may want to redownload).
2017-01-20: Updated for 0.9.6042; please redownload.
This is a small barn (= storage for food, firewood etc) with half the capacity of the regular one, using the Warehouse model from the game.
I replaced the warehouse with a stockpile similar to the one in Banished, because that way I can now start a game without any buildings (normally you need some sort of storage for build materials in order to build a storage .. but this does not need to be built, you can simply place it).