Various combinations of the Maxis “Basic Standard” paint with “Slippery”/”Sterilised” and “Checkmate”/”King Me” tile walls, plus two additional colours for “Basic Standard” (white and medium green). They match exactly on all wall heights, incuding proper bump/spec maps, so they can be combined with the existing ones seamlessly.
Category: Walls
More Corners for Maxis Brick/Wood
These are overrides for the “Brickery with Wood Trim” and “Applause with Wood Trim” walls which make it so that they will have their corner texture applied on 1 x N rooms too, not only 2 x N and up. I also included a fix for the white/grey “Suspiciously Unremarkable” wall which was missing its corner texture and references for the short wall height.
Clapboard Crush Add-On: Left/Right Edge
An add-on for the Maxis “Clapboard Crush” with an edge on both sides. This is useful for fixing the little hiccups that the game will produce when it tries to decide where to put the edges.
Simple Siding Add-On: Left/Right Edge
An add-on for the Maxis “Simple Siding” with an edge on both sides. This is useful for fixing the little hiccups that the game will produce when it tries to decide where to put the edges. I would recommend to use these in conjunction with the other MoreCorners edits/add-ons.
More Corners for Maxis Siding
These are overrides for a bunch of CWAL resources which make it so that the Maxis wood siding corners behave like the brick ones – i.e. the corner texture will be applied on 1 x N rooms too, not only 2 x N and up. This behaviour is still not 100% intelligent (see also the “XX” screenshot), but for me it’s substantially less annoying than the default. Since there are plain versions for most of these walls available too, one can still remove unwanted corners with those.
Basic Standard Add-On: Trim and Tile 2
More combinations of the Maxis “Basic Standard” paint with “Slippery”/”Sterilised” and “Checkmate”/”King Me” tile walls, plus three additional colours for “Basic Standard” (yellow, beige and a warm light green). They match exactly on all wall heights, incuding proper bump/spec maps, so they can be combined with the existing ones seamlessly.