Tile panels ‒ these are objects, not wallpapers ‒ that use the Maxis “Sparkling Speckled” and “Gristle Glue” textures plus some custom variations. They can be put on top of any wallpaper to make a tiled backsplash, which is a lot more flexible than having to use a tile wallpaper that often won’t match the rest of the room.
The “Gristle Glue” variants have two versions each, a glossy one (like on the wall) and one that is more matte; the glossy variant is always the first swatch.
All of the Maxis textures are referenced from the actual walls and will pick up any overrides you have for those. The panels are rendered a little differently from those, because I can’t use the same shader — but with the one I used (0xFC6D8A0F cabinet) they still have seamless light reflections and will be evenly lit no matter whether there’s a counter in front.
The panels act like wall attachments and will intersect with other objects by default ‒ you don’t need to use bb.moveobjects for that. They place repeatedly like chairs, counters etc; all screenshots show default placement (without adjusting the height using 9/0, although that’s of course also possible). From the backside, they are invisible. They will drop with walls.
These panels can be stacked seamlessly, they’re exactly half a wall high.
Available both in Build > Wall Attachments and Room/Function > Counters (since that’s what they are probably most often combined with), 10§ per panel.
High/Medium/Low Poly: 8V/4F
High/Medium/Low Poly Sun Shadow: 8V/4F
blender, TSRW/Milkshape, s4pe, HxD, ModdingToolkit.