Fixes / edits / overrides for the Base Game window flowerboxes, making it so that they can be placed more freely and look less broken.
2015-03-26: The meshes are fixed in 188.8.131.520 so the bustedness fixes are now obsolete. The other one is still useful for placing the flowerboxes all the way down on the ground; the overrides also still make sense for those who like the edited colours better.
1. Footprint edits (placement.package)
Both the “Neighbourly Windowbox” and the “Windowbox of Superiority” can now be placed horizontally next to each other (they will clip into one another but that is hardly visible) and vertically anywhere (like e.g. on the floor in front of full-height windows, or above roofs). This is done by changing the ftpt reference to that of the base game wall vent.
Note that when saving a lot to the library and putting it back in, the boxes that don’t comply with default placement will currently be cleaned up for people who don’t have this mod (i.e. for builders, this goes on the “required CC” list when uploading stuff made with it).
2. Bustedness fixes (superiority_fixes.package)
Two of the “Superiority” boxes had no texture for the box (the green is actually some random part of the flower texture minus its alpha), the other three did very strange things with their flower mesh (like losing half of it).
One more weirdness I haven’t figured out how to fix is that when zooming far out, the boxes of the yellow and red flowers become very dark at some point — doesn’t look very odd by itself but when the box is next to one of the other ones, it’s of course noticeable.
3. Texture overrides (superiority_overrides.package)
For all colours of the “Superiority” flowers — no dramatic changes, just more agreeable shades of colour (yellow and white are now actually distinguishable too).
The packages are independent from each other, you can use all of them or just one or two.