Liberated Rocks

liberated-rocks-01_00

These are two uploads rolled into one:

  1. Liberated rocks — Neighbourhood rocks made available for Build/Buy Mode. Some of them have variations with slightly different meshes/textures; I’ve put those in the same thumbnail and added colour swatches to avoid catalogue clutter. All of them have in-game prices that scale roughly by size (between §80 and §1.800, see list below).
  2. Rock price overrides – I also made overrides for the garden rocks that are already available in game, to make them less stupidly expensive. This was so as to be able to keep the prices in some sort of relation (without making it so that only millionaires can afford the large ones) – they’re now §40 each, only the “largest” one costs §60.

Names and descriptions are the unchanged original ones; they don’t always make a ton of sense (when a bunch of small stones is called “A Large Boulder” etc), but I deliberately left them alone to avoid confusion which is which should any issues arise. Note that not all of them have a footprint/bounding mesh; sims will route around the smaller ones but walk through the large ones. This can be avoided by putting fences underneath — I didn’t want to change it since it’s actually quite nice to be able to overlap them and make different rock formations that way (without having to use movebjects).

This is done by setting Unknown3 to 0x80, Unknown 4 to 0x0230, the Build/Buy flag to 0x01, and adjusting the price as desired. The catalogue sorting relies on Unknown21IId (must be the same for same thumbnail) and the colour list.

These are COBJ overrides; here’s a list of prices, names, instances (19 rocks all in all):

0x00000000000034E5 – Small Boulder, 80
0x0000000000003506 – A Statuesque Boulder, 110
0x00000000000034E6 – Medium Boulder, 120
0x0000000000003509 – A Large Boulder, 140
0x000000000000E4F4 – Cliff Rocks, 180
0x0000000000003507 – Lonely Boulder, 190
0x00000000000034E4 – Large Sandstone Rock, 240
0x00000000000052B6 – Yet Another Large Desert Boulder, 390
0x000000000000606D – Oversized Desert Rock, 390
0x000000000000606E – Desert Behemoth, 390
0x0000000000003542 – Edge of Cliff Rocks, 540
0x00000000000052B7 – A Large Desert Boulder, 680
0x000000000000606F – Desert Rock, 680
0x0000000000006070 – Large Boulder, 680
0x0000000000004EA8 – Rock Formation, 840
0x000000000000606B – Desert Boulder, 1300
0x00000000000052B5 – Large Desert Boulder, 1300
0x000000000000606C – Large Desert Rock, 1300
0x0000000000004EA7 – Formation of Rocks, 1600
0x0000000000005457– Desert Rock Formation, 1600

The ones with the same prices are available in the same thumbnail. Prices are in relation to size. See the “TopDown” screenshot for a complete overview (this is a 50×50 lot; the largest formation won’t fit on anything smaller). The “Edge of Cliff Rocks” is more like a wall; it doesnt have a backside so it probably makes a nice addition for stuff like outdoor deco fountains in modern villas and such (can put it against the wall without blocking the view, I mean).

Note to builders:

For me it works fine to save a lot with these rocks to library, removing these mods, and putting the lot back in – rocks are still there; they are also deleteable and moveable. The only difference is that without the override they will have their default price (which in most cases is §4). In other words, this works like in TS3.

Downloads: liberated-rocks.ziprocks_default_price-overrides.zip / Feedback

S4PE, Notepad++ and lots of coffee.

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