This attempts to tone down the amount of visitors (both neighbours and relationships) that are stalking the active household all the time. I did this by changing the walkby desires of the game so that other “walkby situations” (such as random strangers, work/school commuters, joggers etc) gain precedence over the doorbell ringers and also adding a few “no walkby” situations into the mix pretty much everywhere. I did not, however, stomp the doorbell-ringing entirely (otherwise, nobody would ever come to visit).
2015-07-30: I re-did this from 1.9.3something files and reuploaded — it is a bit different from earlier versions in that there are (sometimes) fewer walkbys overall now (I threw in a lot more “Nobody” walkbys so it’s more random, but it can very well result in nobody walking around at times). The rest is mostly unchanged (I didn’t compare but I got the impression that Maxis have less stalkers in it overall), except that I moved the barbequeuing on weekdays from morning to afternoon and reduced the amount of barbequeuing sims too .. for me it was too cheaty that my sims could basicaly live off their neighbour’s hamburgers without ever having to cook themselves.
Improved Stalkby Impatience
Added a little extra package that makes them wait no longer than 20 sim minutes for someone to open the door (instead of lurking on the front porch forever).
Default override, XML tuning only. You can use either or both, they’re not dependant on each other.
Will conflict with anything that changes the following resources:
The additional impatience fix overrides the following resources:
S4_situation_walkby_RingDoorbell_withRelationship_FBC3AEEB_00000000_0000000000008B8B and S4_situation_walkby_RingDoorbell_Neighbor_FBC3AEEB_00000000_00000000000186D7
This mod only contains tuning for the areas listed above (i.e. the Base Game neigbourhoods).
Made with velocitygrass’ TS4 XML Extractor, Notepad++ and S4PE.